In this simple game, participants use a matrix to generate new ideas or approaches to a solution. The game gets its name from three heuristics—or rules of thumb of idea generation:
Number of Players
1–10
Duration of Play
15 minutes to 2 hours
To set up the game, participants decide on two categories of attributes that will define their matrix. For example, a toy manufacturer might look at its product line by type (vehicles, figures and dolls, puzzles, and instruments) and by type of play (racing, simulation, construction). Participants use these lists to populate a matrix, creating a grid of new possible combinations.
In playing the game, participants look across the cells for unusual or surprising combinations. These become the seeds of new ideas.
Teplizza is about people, not about tools or process.
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